Resident Evil 4 Board Game
Student Project
Winter 2023
Task: Turn any chosen video game into a board game
Duration: 1 Month
For this module we were tasked with choosing a board game and turning it into a board game then creating that board game. I chose one of my favourite games; Resident Evil 4 (2005). Before starting any design work I first started with research; I replayed resident evil 4 to refresh myself on all the mechanics and what the experience sets out to create. I also researched horror movies which helped inspire RE4 and also some which share similar narrative themes. I then researched board games starting with the Resident Evil board games and then, survival horror board games and finally single player board games.
I made one of my main goals for this project to try to translate as many mechanics from the game to my board game as best as possible. This was because I wanted to try to replicate the experience the player would get from playing RE4, in my board game. One of the best features of the Resident Evil series is how it builds tension with scarcity of ammo and health and other useful items alongside the strategic inventory system allowing players to carry items so long as they could actually fit them in to their case, reminiscent of organisation puzzles and jigsaw puzzles. I love this aspect of RE games so I wanted to try and replicate it in board game form.
Alongside RE4's inventory system and management aspect, I also included enemies and bosses from the game, the same herb healing system, the merchant, loot, and ammo management. All of these features help make the game feel like a faithful board game adaptation which replicates the experience of the RE4 video game.
After my research, I wanted to dive into the single player board game niece while keeping my game a survival horror and most importantly replay-able. I wanted to challenge myself to create a board game which fits into this small category. Thanks to the random enemy and boss encounter mixed with inventory management, each playthrough is completely different allowing players to replay the game as much as they want and having no two playthroughs quite the same. All of this mixed with the turn based combat made for a short, enjoyable game that both fans of the RE series and newcomers can equally enjoy!

What's included in the box:
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Board
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Rule book
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3 decks of cards: Merchant upgrades, loot cards, and enemy spawn cards
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Inventory + every weapon and item that it holds
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Player piece (Leon S. Kennedy)
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Player + Enemy health trackers
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Bullet counters
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Dice
How to setup:
Step 1: Set up the board:
To set up the game the player must open up the board and place their player piece on the start square in the bottom left corner of the board.
Step 2: Shuffle cards and place into decks:
Next, they must shuffle the 3 decks of cards and place them into 3 piles next to the board
Step 3 setup starting inventory:
The starting inventory is as follows:
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Pistol
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10 pistol bullet counters
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Knife
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Green herb
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Grenade
How to play:
The player's objective is to move from the starting square to the end square and defeat the final boss (Saddler)
They can move from one square to another if the arrow next to the square allows it and if they are not currently in combat.
The player is expected to fight as many bosses as possible. (as the board has been designed so that certain ones are skippable, but most aren’t)
Combat:
Upon landing on a dedicated enemy square or picking up an enemy spawner card, the player must set the enemy health to the current enemy's health and begin fighting.
The player must throw the dice:
An even number is the player hitting the enemy, they can then choose what weapon they would like to use to do the damage
2 odd number rolls in a row count as the enemy hitting the player. Be warned once they’ve hit the initial 2 odd numbers in a row, any more odd numbers in a row count as a hit. This is where the majority of the players health will go, in these unlucky odd number roll chains.
If the player reaches 0 health they die and the game is over, they must restart.
If the enemy's health reaches 0 the player can continue and pick up the corresponding amount of loot cards according the square they are on.
When fighting multiple enemies in on square, the player must fight them one after another. The player can choose which order they would like the fight the enemies. And in-between defeating enemies they can claim their loot cards. For example, if the player is on a 3 enemy spawn card, 2 loot card square. They could kill 1 claim a loot card, kill another and claim the next card then fight the final enemy.
The amount of dmg or healing a weapon or item can do is all explained in the rule book, provided in the box.
Just like in RE4 the inventory screen acts as the players pause screen, meaning they can pause current gameplay to look into the inventory, to change weapons, heal, use an item, plan a strategy etc.
Full use of the inventory is allowed while in combat to give the player the chance to use certain weapon and item combos or to plan a strategy.
The gameplay revolves around strategy and risk and reward. Due to the design of strong resources being very low in supply, the player will spend most of the game struggling for supplies. This encourages them to take the extra paths to claim more loot, however it could also be their downfall.
The player should aim to visit as many merchant squares as they can as these offer a generous upgrade and make the players chances of winning improve.


Mass Effect ARG
Student Project
Winter 2025
Task: In a team of 3, turn our given IP into an ARG for a specific target audience.
Duration: 1 Month
During this module we were given an IP which had rumours about an upcoming movie or TV show. We were also assigned a persona with specific likes dislikes, hobbies, lifestyle choices etc. and were tasked with creating an ARG that would get our persona interested in the IP. Alongside creating an online ARG, my team an I designed a Mass Effect themed PvE mobile game as well as a monetisation and support plan for the game. And we finally planned an upcoming release for Mass Effect Legendary Edition to kick off our ARG!
Our persona we had to design our ARG in mind with was Geoff. He's an admin assistant, who's into social gaming, travelling, cinema and audio books. Geoff also consumes a lot of mobile content usually in the form of short bitesize content. However, Geoff doesn't have much disposable income for hobbies.
With all of this in mind, we decided to keep our ARG mostly online with puzzles centred around forming an online community to solve. Furthermore, we used social media as a means to promote the upcoming movie and ARG specifically, TikTok and Instagram which are the platforms mostly associated with short form content.
Our PvE mobile game is designed around further strengthening the connection within the community by making the game a grind to be completed by large amounts of people.



